![]() The paladin ended his turn attacking the wall by the door and releasing the first swarm of rats, much to his surprise. Realizing that this was a bigger problem than the single room, they asked to hear again the room description, and this time picked up on the fact that I described the exterior walls as solid, but the interior walls as having their paper peeling and lathe exposed ("rotted and brittle"). The paladin was the first up the ladder, dropped his backpack at the top, crossed the room to the door - and found the scythes, and that the hall beyond also had smoke. They also assumed that it was just this room that had smoke in it, and that they needed to get to some other part of the house. Again, they were assuming that the door would be normal because they could not see the doorway through the smoke. They went over their saves and movement rates and decided that the paladin could make it to the door in one round if he dropped his backpack in the room for someone else to carry. Note that they had time to do this because they had killed Lorghath - if your players have fled the sub-basement it will be pursuing them, so that they are caught between it and the House, and will have to make decisions perhaps without time to plan. On the ladder, the party had time to plan. Upon finding the window bricked over, he retreated to the ladder, and was there by the end of his turn (before the start of the next turn - no save needed). Note that he did not know the window was bricked over because he could not see it through the smoke. That character immediately headed for the near window to break out and leave. The first character out inhaled the smoke and was then told that the smoke was dangerous and that he could take damage if he stayed in it.Īny creature that starts its turn in the smoke must succeed on a DC10 Constitution Save Here is one example of how a party without prior knowledge of the module might proceed:Įxiting the trapdoor, they found the room filled with smoke. They refused to sacrifice and so were attacked by the House when they attempted to leave. The second group did, and decided to use the Hunting Den as their base of operations to rest and recover between trips to the basement. The first group never found the trap door. Know that the exterior walls are not breakable, and that the interior ones are. Know that every room in the house will be attacking them, and thus be looking for the shortest way out.and Have found the trapdoor, which is not visible from room 3 until the other end has been found behind a wall in the basement. In order to use that route, they would have to: You say your players like to exploit loopholes, but does that include reading the module beforehand? This also makes sense in that the stone or brick parts of the house would be the exterior shell and then the interior walls would be framed in wood. ![]() Thus, the north wall of the entryway (to the left as you enter the gate) would be an unbreakable exterior wall while the south wall (to the right) and east wall (in which the door is set) would be breakable interior walls. ![]() I think we can assume that exterior walls are indicated as being thicker than interior walls. Nothing written, but note the relative thicknesses of the walls on the map. Valid, but unlikely unless they have meta-knowledge.īut, there is nothing written about the front gate and whether the wall next to it, is considered an outer wall. I mean, of course it would be up to me to decide and most likely it would be too easy to just shortcut in the first floor, but I think it still could be argued nonetheless and I want to be sure I didn't overlook anything. In someone's notes, I read that the only valid escape would be But, there is nothing written about the front gate and whether the wall next to it, is considered an outer wall. To illustrate what I mean, here is a map with the escape route I'm thinking of:Īs written, once you re-enter the house, all doors will become scythes and all windows will become bricks and inner walls will become brittle and turn into rat swarms. Once the party refused to sacrifice someone and have to escape, would there be an easy escape route by climbing up through the trap door opening in the basement, then going through the wall near the exit and then getting out through the front gate? Because I have players that tend to exploit every little loophole, I am wondering the following: I will be DMing the Death House adventure very soon.
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